


The team’s base in the northern part is protected by a small moat and boulders located right next to the vehicle spawn.It is an open field, on both sides of which there are well-fortified positions of teams.Now the players can conduct positional combat (both for the lower and for the upper base) and make maneuverable coverages along the mountain or the hollow under the mountain, where the village is located in the current implementation.Īs you can see, the map is actually divided into two parts by a lake. The players were presented with a large open space, different from the mountainous and wooded setting of Karelia or the urban setting of Himmelsdorf. The main differences of the map in terms of gameplay are the ability to maneuver virtually throughout the location and the maximum balance of possible actions and counter-actions for both teams. The main motive was the desire to do something close to the native, familiar environment (“Soviet / Eastern European” setting). Malinovka served as a source of inspiration – a district of Minsk, where some of the developers lived, and a village located near the city.
