
You can also have an animation with moving geometry that XGen primitives get instanced onto. For more information, see the XGen Archive Primitives tutorial.

If you make a plane and instance splines on it with a degree of density, you can animate the Length attribute using a texture map (as shown in the XGen General tutorial) with this expression:

When the Require Alembic File With Exported Patches for Animation option is enabled, renders will be guaranteed to be the same as in Maya Batch Mode. See the XGen in Maya Batch Mode section of the XGen and V-Ray in Maya 2015 and newer page for details on how to do this.Īlternatively, you can force the use of the Alembic file while in Maya Interactive Mode by enabling the Require Alembic File With Exported Patches for Animation option from the V-Ray Settings from the Preview/Output tab of the XGen window: You will first have to export the patches for each collection in the scene through the XGen UI to an. In Maya Batch Mode, an Alembic file is required.

You can render animations and motion blurred frames in Maya Interactive Mode or Maya Batch Mode.
